// using System; using UnityEngine; namespace DDD { public enum TasteType { None = 0, Sweet = 1, Warm = 2, Vegetable = 3, Bitter = 4, Salty = 5, Mild = 6, Addictive = 7, Sour = 8, Savory = 9, Meat = 10, SuperHot = 11, Fish = 12, NoneDegree = 13, Soda = 14, LowDegree = 15, WoodFlavor = 16, MiddleDegree = 17, FruitFlavor = 18, } [Serializable] public class TasteData : IId { /// 식별ID [Tooltip("식별ID")] [field: SerializeField] public string Id { get; set; } /// 맛 종류 [Tooltip("맛 종류")] public TasteType TasteType; } }