using UnityEngine; namespace AllIn1VfxToolkit { public class All1VfxRandomTimeSeed : MonoBehaviour { [SerializeField] private float minSeedValue = 0; [SerializeField] private float maxSeedValue = 100f; private void Start() { MaterialPropertyBlock properties = new MaterialPropertyBlock(); properties.SetFloat("_TimingSeed", Random.Range(minSeedValue, maxSeedValue)); GetComponent().SetPropertyBlock(properties); } } }