using Sirenix.OdinInspector; using UnityEngine; namespace DDD { [CreateAssetMenu(fileName = "RestaurantManagementDataSo", menuName = "RestaurantData/RestaurantManagementDataSo", order = 0)] public class RestaurantManagementDataSo : ScriptableObject { public ItemSlotUi ItemSlotUiPrefab; public TasteHashTagSlotUi TasteHashTagSlotUiPrefab; public Material FoodTasteMaterial; public Material DrinkTasteMateria; public RuntimeAnimatorController TodayMenuSlotUiAnimatorController; public RuntimeAnimatorController InventorySlotUiAnimatorController; } }