using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; namespace DDD { [CreateAssetMenu(fileName = "RestaurantCustomerData", menuName = "RestaurantData/RestaurantCustomerData", order = 0)] public class RestaurantCustomerData : ScriptableObject { [SerializeField] private AssetReferenceGameObject _customerPrefab; public AssetReferenceGameObject CustomerPrefab => _customerPrefab; [SerializeField] private SerializedDictionary _customerBehaviorData; public SerializedDictionary CustomerBehaviorData => _customerBehaviorData; } }