using System.Threading.Tasks; using UnityEngine; namespace DDD { public class RestaurantManagementController : RestaurantFlowController { public override Task InitializeController() { return Task.CompletedTask; } public override Task InitializeState() { // Load default asset RestaurantState.instance.ManagementState.InitializeReadyForRestaurant(); return Task.CompletedTask; } public override Task OnReadyNewFlow(GameFlowState newFlowState) { return Task.CompletedTask; } public override Task OnExitCurrentFlow(GameFlowState exitingFlowState) { return Task.CompletedTask; } } }