using System.Threading.Tasks; using UnityEditor; using UnityEngine; namespace DDD { [CreateAssetMenu(fileName = "GameStateSo", menuName = "GameState/GameStateSo")] public class GameStateSo : ScriptableSingleton { public GameLevelStateSo GameLevelStateSo { get; private set; } private void OnEnable() { GameLevelStateSo = CreateInstance(); } } }