using UnityEngine; namespace DDD { [CreateAssetMenu(fileName = "RestaurantManagementData", menuName = "RestaurantData/RestaurantManagementData")] public class RestaurantManagementData : ScriptableObject { public ItemSlotUi ItemSlotUiPrefab; public TasteHashTagSlotUi TasteHashTagSlotUiPrefab; public Material FoodTasteMaterial; public Material DrinkTasteMateria; public RuntimeAnimatorController TodayMenuSlotUiAnimatorController; public RuntimeAnimatorController InventorySlotUiAnimatorController; } }