// using System; using UnityEngine; namespace DDD { public enum RecipeType { None = 0, FoodRecipe = 1, DrinkRecipe = 2, } [Serializable] public class RecipeData : IId { /// 식별ID [Tooltip("식별ID")] [field: SerializeField] public string Id { get; set; } /// 레시피타입 [Tooltip("레시피타입")] public RecipeType RecipeType; /// 완성 메뉴 [Tooltip("완성 메뉴")] public string RecipeResult; } }