using Sirenix.OdinInspector; using UnityEngine; namespace DDD { [CreateAssetMenu(fileName = "RestaurantManagementData", menuName = "RestaurantData/RestaurantManagementData")] public class RestaurantManagementData : ScriptableObject { public float HoldCompleteTime = 1f; [Title("오늘의 레스토랑 상태")] public int MaxFoodCount = 8; public int MaxDrinkCount = 6; public int MaxCookwareCount = 6; public int MaxWorkerCount = 6; [Title("체크리스트 조건")] public int ChecklistCount = 3; public int ChecklistFoodCount = 1; public int ChecklistCookwareCount = 1; public int ChecklistMatchedMenuWithCookwareCount = 1; [Title("컴포넌트")] public ItemSlotUi ItemSlotUiPrefab; public TasteHashTagSlotUi TasteHashTagSlotUiPrefab; public ChecklistData ChecklistDataPrefab; public Material FoodTasteMaterial; public Material DrinkTasteMaterial; public RuntimeAnimatorController TodayMenuSlotUiAnimatorController; public RuntimeAnimatorController InventorySlotUiAnimatorController; } }