using TMPro; using UnityEngine; using UnityEngine.UI; namespace DDD { public static class BindingHelper { public static void BindText(BindingContext context, TextMeshProUGUI text, string propertyPath, IValueConverter converter = null) { var target = new TextBindingTarget(text, propertyPath); context?.Bind(propertyPath, target, converter); } public static void BindImage(BindingContext context, Image image, string propertyPath, IValueConverter converter = null) { var target = new ImageBindingTarget(image, propertyPath); context?.Bind(propertyPath, target, converter); } public static void BindImageFilled(BindingContext context, Image image, string propertyPath, IValueConverter converter = null) { var target = new ImageFilledBindingTarget(image, propertyPath); context?.Bind(propertyPath, target, converter); } public static void BindActive(BindingContext context, GameObject gameObject, string propertyPath, IValueConverter converter = null) { var target = new ActiveBindingTarget(gameObject, propertyPath); context?.Bind(propertyPath, target, converter); } public static void BindSlider(BindingContext context, Slider slider, string propertyPath, IValueConverter converter = null) { var target = new SliderBindingTarget(slider, propertyPath); context?.Bind(propertyPath, target, converter); } } }