using UnityEngine; namespace DDD.Restaurant { //public class RestaurantEnvironmentPointQueryEvent : RestaurantEventBase //{ // protected override bool EventSolve(GameObject causer, GameObject target, PointType eventType, ScriptableObject payload) // { // if (!target.TryGetComponent(out IEnvironmentPointProvider provider)) return false; // if (!provider.IsSupportsType(eventType)) return false; // // return true; // } //} }