using Sirenix.OdinInspector; using UnityEngine; namespace DDD { [CreateAssetMenu(fileName = "RestaurantManagementDataSo", menuName = "RestaurantData/RestaurantManagementDataSo", order = 0)] public class RestaurantManagementDataSo : ScriptableObject { public ItemSlotUi ItemSlotUiPrefab; [Title("선택된 메뉴 상세 내용")] public TasteHashTagSlotUi TasteHashTagSlotUiPrefab; public Color FoodTasteOutlineColor = Color.magenta; public Color DrinkTasteOutlineColor = Color.magenta; } }