using Superlazy; using UnityEngine; public class SLUnityDataLoader : SLDataLoader { private readonly string mobilePath = "Data"; public override void Load() { var texts = SLResources.LoadAll(mobilePath); foreach (var text in texts) { if (text) { var data = text.text; if (data.IsLeft("{")) { Load("json", data); } else { Load("yaml", data); } } } } }