using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MaykerStudio.Demo { public class ParticleAnimationEvent : MonoBehaviour { [SerializeField] private Transform particleContainer; public void PlayParticle() { ParticleSystem particleSystem = GetComponentInChildren(); if (particleSystem && !particleSystem.GetComponent()) { particleSystem.Play(true); } else { AttackerController.Instance.SpawnProjectile(); } } } }