// using System; using UnityEngine; namespace DDD { public enum ItemType { None = 0, Food = 1, Ingredient = 2, Environment = 3, Drink = 4, Recipe = 5, } [Serializable] public class ItemData : IId { /// 식별번호 [Tooltip("식별번호")] [field: SerializeField] public string Id { get; set; } /// 아이템타입 [Tooltip("아이템타입")] public ItemType ItemType; } }