// using System; using UnityEngine; namespace DDD { public enum CookwareType { None = 0, Pot = 1, Fryer = 2, FirePit = 3, CuttingBoard = 4, Griddle = 5, MagicOven = 6, JuiceMachine = 7, Barrel = 8, } [Serializable] public class CookwareData : IId { /// 식별ID [Tooltip("식별ID")] [field: SerializeField] public string Id { get; set; } /// 요리도구 타입 [Tooltip("요리도구 타입")] public CookwareType CookwareType; } }