// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers.DialogueSystem.Wrappers { /// /// This wrapper class keeps references intact if you switch between the /// compiled assembly and source code versions of the original class. /// [AddComponentMenu("Pixel Crushers/Dialogue System/Actor/Player/Selector Follow Target")] public class SelectorFollowTarget : PixelCrushers.DialogueSystem.SelectorFollowTarget { } }