using UnityEngine; namespace AllIn1VfxToolkit.Demo.Scripts { public class AllIn1DoShake : MonoBehaviour { [SerializeField] private float shakeAmount = 0.15f; [SerializeField] private bool doShakeOnStart; [SerializeField] private float shakeOnStartDelay; private void Start() { if(doShakeOnStart) { if(shakeOnStartDelay < Time.deltaTime) DoShake(); else Invoke(nameof(DoShake), shakeOnStartDelay); } } public void DoShake() { if(AllIn1Shaker.i != null) AllIn1Shaker.i.DoCameraShake(shakeAmount); else Debug.LogError($"No AllIn1Shaker found. Please add one to the scene"); } } }