using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Language.Lua { public class LuaString : LuaValue { public LuaString(string text) { this.Text = text; } public static readonly LuaString Empty = new LuaString(string.Empty); public string Text { get; set; } public override object Value { get { return this.Text; } } public override string GetTypeCode() { return "string"; } public override string ToString() { return this.Text; } } }