// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers.DialogueSystem.Wrappers { /// /// This wrapper class keeps references intact if you switch between the /// compiled assembly and source code versions of the original class. /// [AddComponentMenu("Pixel Crushers/Dialogue System/Save System/Persistent Active Data")] public class PersistentActiveData : PixelCrushers.DialogueSystem.PersistentActiveData { } }