/* [REMOVE THIS LINE] * [REMOVE THIS LINE] To use this template, make a copy and remove the lines that start * [REMOVE THIS LINE] with "[REMOVE THIS LINE]". Then add your code where the comments indicate. * [REMOVE THIS LINE] #if USE_AURORA using UnityEngine; using System.Reflection; namespace PixelCrushers.DialogueSystem { /// /// This is a template for registering an NWScript() function with Lua. /// Add your version to a GameObject so the Start() method gets called /// to register the function. /// public class TemplateNWScript : MonoBehaviour { void Start() { Lua.RegisterFunction("NWScript", this, this.GetType().GetMethod("NWScript")); } public bool NWScript(string scriptName) { // Remove the Debug.Log line and add your code here. // Make sure to return true or false. Debug.Log(string.Format("NWScript({0}) stub returning false.", scriptName)); return false; } // The version below works by finding a C# method in this class that matches the // script name. For example, if your NWN conversation calls a script named 'script_01', // this version calls a C# method in this class named script_01(). You must define // these C# methods. To use this version, comment out the version of NWScript() above // and uncomment the version below: // //public bool NWScript(string scriptName) { // // Find a method matching scriptName (e.g., "script_01"): // MethodInfo methodInfo = typeof(MyNWScript).GetMethod(scriptName); // if (methodInfo == null) { // if (DialogueDebug.LogWarnings) Debug.LogWarning(string.Format("{0}: Can't find NWScript method {1}", DialogueDebug.Prefix, scriptName)); // return false; // } // // Call the method: // return (bool) methodInfo.Invoke(this, null); //} } } #endif /**/