// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers.DialogueSystem { [System.Serializable] public class UnityUIQuestTemplateAlternateDescriptions { [Tooltip("(Optional) If set, use if state is success")] public UnityEngine.UI.Text successDescription; [Tooltip("(Optional) If set, use if state is failure")] public UnityEngine.UI.Text failureDescription; public void SetActive(bool value) { if (successDescription != null) successDescription.gameObject.SetActive(value); if (failureDescription != null) failureDescription.gameObject.SetActive(value); } } }