// Copyright (c) Pixel Crushers. All rights reserved.
using UnityEngine;
namespace PixelCrushers.DialogueSystem
{
///
/// This component allows you specify a camera angle to use when a Camera()
/// sequencer command uses the reserved keyword 'angle'.
///
[AddComponentMenu("")] // Use wrapper.
public class DefaultCameraAngle : MonoBehaviour
{
///
/// The default camera angle for the object.
///
public string cameraAngle = "Closeup";
}
}