// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers.DialogueSystem { /// /// This component allows you specify a camera angle to use when a Camera() /// sequencer command uses the reserved keyword 'angle'. /// [AddComponentMenu("")] // Use wrapper. public class DefaultCameraAngle : MonoBehaviour { /// /// The default camera angle for the object. /// public string cameraAngle = "Closeup"; } }