// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers.Wrappers { [CreateAssetMenu(menuName = "Pixel Crushers/Common/Text/String Asset")] /// /// This wrapper for PixelCrushers.StringAsset keeps references intact if you /// switch between the compiled assembly and source code versions of the original /// class. /// public class StringAsset : PixelCrushers.StringAsset { } }