// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers.Wrappers { /// /// This wrapper for PixelCrushers.SaveSystem keeps references intact if you switch /// between the compiled assembly and source code versions of the original class. /// [AddComponentMenu("Pixel Crushers/Save System/Save System", -1)] public class SaveSystem : PixelCrushers.SaveSystem { } }