// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers.Wrappers { /// /// This wrapper for PixelCrushers.SaveSystemEvents keeps references intact if you switch /// between the compiled assembly and source code versions of the original class. /// [AddComponentMenu("Pixel Crushers/Save System/Misc/Save System Events")] public class SaveSystemEvents : PixelCrushers.SaveSystemEvents { } }