// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers.Wrappers { /// /// This wrapper for PixelCrushers.AutoSaveLoad keeps references intact if you switch /// between the compiled assembly and source code versions of the original class. /// [AddComponentMenu("Pixel Crushers/Save System/Misc/Auto Save Load")] public class AutoSaveLoad : PixelCrushers.AutoSaveLoad { } }