#if UNITY_4_6 || UNITY_4_7 || UNITY_5_0 using UnityEngine; using UnityEditor; using System.IO; using PixelCrushers; namespace PixelCrushers.Wrappers { public static class StringAssetMenu { [MenuItem("Assets/Create/Pixel Crushers/Common/Text/String Asset", false, 0)] public static void CreateStringAsset() { AssetUtility.CreateAsset("String Asset"); } } } #endif