using UnityEngine; using UnityEngine.UI; namespace PixelCrushers { /// /// Manages a loading screen progress bar. /// [AddComponentMenu("")] // Use wrapper. public class LoadingScreenProgressBar : MonoBehaviour { [Tooltip("Progress bar slider. Value should should be 0-1.")] public Slider slider; private void Update() { if (slider == null) return; slider.value = (SaveSystem.currentAsyncOperation != null) ? SaveSystem.currentAsyncOperation.progress : 1; } } }