// Copyright (c) Pixel Crushers. All rights reserved. using System.Collections; using System.Collections.Generic; using UnityEngine; namespace PixelCrushers { /// /// Specifies the reason why SaveSystem.validateSceneName is being called. /// public enum SceneValidationMode { /// /// Just loading a new scene. /// LoadingScene, /// /// Loading a saved game. /// LoadingSavedGame, /// /// Resetting the game state and loading the first gameplay scene. /// RestartingGame } }