// Copyright (c) Pixel Crushers. All rights reserved.
using UnityEngine;
namespace PixelCrushers
{
///
/// This enum is used to specify 2D or 3D.
///
public enum Dimension
{
///
/// The context is 2D (e.g., sprites, 2D Physics, etc.).
///
Is2D,
///
/// The context is 3D (e.g., models, 3D Physics, etc.).
///
Is3D
}
}