#if ES3_TMPRO && ES3_UGUI using UnityEngine; using UnityEngine.UI; /// /// A script attached to the error dialog and confirm dialog to provide events which other scripts can receive. /// public class ES3SlotDialog : MonoBehaviour { [Tooltip("The UnityEngine.UI.Button Component for the Confirm button.")] public Button confirmButton; [Tooltip("The UnityEngine.UI.Button Component for the Cancel button.")] public Button cancelButton; protected virtual void OnEnable() { // Make it so that the cancel button deactivates the dialog. cancelButton.onClick.AddListener(() => gameObject.SetActive(false)); } protected virtual void OnDisable() { // Remove any listeners when disabling this dialog. cancelButton.onClick.RemoveAllListeners(); } } #endif