using UnityEngine; using SoulGames.EasyGridBuilderPro; namespace SoulGames.Utilities { public class ColliderBridgeGridObject : MonoBehaviour { GridObjectGhost listener; public void Awake() { this.listener = MultiGridManager.Instance.transform.GetComponentInChildren(); } private void OnTriggerEnter(Collider other) { listener.OnTriggerEnter(other); } private void OnTriggerExit(Collider other) { listener.OnTriggerExit(other); } private void OnTriggerStay(Collider other) { listener.OnTriggerStay(other); } } }