using System.Collections.Generic; using UnityEngine; namespace Superlazy.UI { [RequireComponent(typeof(SLUIButton))] public class SLUIWindowsList : SLUIComponent { private static readonly List buttons = new List(); private SLUIButton button; protected override void Validate() { button = GetComponent(); } protected override void Init() { } protected override void Enable() { if (button) { buttons.Add(button); } } protected override void Disable() { if (button) { buttons.Remove(button); } } public static bool OnEscape() { var count = buttons.Count; if (count == 0) { return false; } var button = buttons[count - 1]; button.ButtonAction(); if (count == 1) return true; buttons.RemoveAt(count - 1); return true; } } }