using Spine; using UnityEngine; namespace DDD { public static class RestaurantSpineAnimation { public const string Idle = "Idle"; public const string Walking = "RunFast"; public const string ServingIdle = "Serving/ServingIdle"; public const string Serving = "Serving/ServingFast"; public const string Dash = "Dash"; public const string CleaningFloor = "Cleaning/CleaningFloor"; public const string CleaningTable = "Cleaning/CleaningTable"; public const string MakingCocktail = "BeerMaker"; public const string Pumping = "Attack/AttackWhip"; public const string AttackSlime = "Attack/AttackSlime"; public const string AttackLimeTree = "Attack/AttackBat"; public const string CookingFried = "Cooking/CookingFried"; public const string CookingStew = "Cooking/CookingStew"; } public class RestaurantPlayerView : MonoBehaviour { private Rigidbody _rigidbody; private Transform _visualLook; private SpineController _spineController; private ParticleSystem _dashParticle; private void Awake() { _rigidbody = GetComponent(); _visualLook = transform.Find("VisualLook"); _spineController = GetComponent(); } public void SetVelocity(Vector3 velocity) => _rigidbody.linearVelocity = velocity; public Vector3 GetLocalScale() => _visualLook.localScale; public void SetLocalScale(Vector3 localScale) => _visualLook.localScale = localScale; public void PlayDashParticle() { if (_dashParticle) { _dashParticle.Play(); } } public TrackEntry PlayAnimation(string animationName, bool isLoopActive, float speed = 1f, bool isReverse = false, int trackIndex = 0) => _spineController.PlayAnimation(animationName, isLoopActive, speed, isReverse, trackIndex); public TrackEntry PlayAnimationDuration(string animationName, bool isLoopActive, float duration, bool isReverse = false, int trackIndex = 0) => _spineController.PlayAnimationDuration(animationName, isLoopActive, duration, isReverse, trackIndex); public TrackEntry AddAnimation(string animationName, bool isLoopActive, int trackIndex = 0) => _spineController.AddAnimation(animationName, isLoopActive, trackIndex); } }