using System; using System.Threading.Tasks; using UnityEngine; using UnityEngine.SceneManagement; namespace DDD { public enum SceneName { Title = 0, Restaurant = 1 } public class GameManager : Singleton { public async Task ChangeScene(SceneName sceneName) { string previousSceneName = SceneManager.GetActiveScene().name; string changeSceneName; switch (sceneName) { case SceneName.Title: changeSceneName = "00.Title"; break; case SceneName.Restaurant: changeSceneName = "01.Restaurant"; break; default: throw new ArgumentOutOfRangeException(nameof(sceneName), sceneName, null); } await UiManager.Instance.FadeIn(); AsyncOperation loadSceneAsync = SceneManager.LoadSceneAsync(changeSceneName, LoadSceneMode.Additive); while (loadSceneAsync is { isDone: false }) await Task.Yield(); // 씬 로딩 후 초기화 작업 UiManager.Instance.ChangeScene(previousSceneName, changeSceneName); CameraManager.Instance.ChangeScene(changeSceneName); KeyManager.Instance.ChangeScene(changeSceneName); await Task.Delay(1000); await UiManager.Instance.FadeOut(); Debug.Log($"{changeSceneName} 씬으로 전환 완료"); } public void ChangeSceneByIndex(int index) { var sceneEnum = (SceneName)index; _ = ChangeScene(sceneEnum); } } }