#if URP using System; using UnityEditor; using UnityEngine; namespace StylizedWater2 { [CustomEditor(typeof(StylizedWaterRenderFeature))] public class RenderFeatureEditor : Editor { private SerializedProperty screenSpaceReflectionSettings; private SerializedProperty directionalCaustics; private SerializedProperty displacementPrePassSettings; private void OnEnable() { screenSpaceReflectionSettings = serializedObject.FindProperty("screenSpaceReflectionSettings"); directionalCaustics = serializedObject.FindProperty("directionalCaustics"); displacementPrePassSettings = serializedObject.FindProperty("displacementPrePassSettings"); } public override void OnInspectorGUI() { using (new EditorGUILayout.HorizontalScope()) { EditorGUILayout.LabelField($"Version {AssetInfo.INSTALLED_VERSION}", EditorStyles.miniLabel); if (GUILayout.Button(new GUIContent(" Documentation", EditorGUIUtility.FindTexture("_Help")))) { Application.OpenURL(AssetInfo.DOC_URL); } } EditorGUILayout.Space(); UI.DrawRenderGraphError(); serializedObject.Update(); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(directionalCaustics); EditorGUILayout.Space(); EditorGUILayout.PropertyField(screenSpaceReflectionSettings); if(screenSpaceReflectionSettings.isExpanded) EditorGUILayout.HelpBox("This feature is available for preview, no configurable settings are available yet", MessageType.Info); EditorGUILayout.Space(); EditorGUILayout.PropertyField(displacementPrePassSettings); if (displacementPrePassSettings.isExpanded) { EditorGUILayout.HelpBox("This will pre-render all the water geometry's height (including any displacement effects) into a buffer. Allowing other shaders to access this information." + "\n\nSee the Displacement.hlsl shader library for the API, or use the \"Sample Water Height\" Sub-graph in Shader Graph." + "\n\nThis is for advanced users, there is currently no functionality in Stylized Water 2 that makes use of this.", MessageType.Info); } if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); } UI.DrawFooter(); } } } #endif