using System.IO; using UnityEngine; namespace SoulGames.EasyGridBuilderPro { public static class GridSaveSystem { private const string SAVE_EXTENSION = "txt"; //Save file extension private static readonly string saveFolder = Application.dataPath + EasyGridBuilderPro.Instance.saveLocation; //Save file location private static bool isInit = false; //Is this initialized public static void Init() //Initializing savesystem { if (!isInit) //Check if already initialized { isInit = true; //Set to initialized if (!Directory.Exists(saveFolder)) //Check if save location exist { Directory.CreateDirectory(saveFolder); //Create savefile } } } public static void Save(string fileName, string saveString, bool overwrite) //Main save function { Init(); //Call function 'Init()' string saveFileName = fileName; File.WriteAllText(saveFolder + saveFileName + "." + SAVE_EXTENSION, saveString); //Write data to the save file } public static string Load(string fileName) //Main load function { Init(); //Call function 'Init()' if (File.Exists(saveFolder + fileName + "." + SAVE_EXTENSION)) //Check if save file exist { string saveString = File.ReadAllText(saveFolder + fileName + "." + SAVE_EXTENSION); //Load saved data and return return saveString; } else { return null; } } } }