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f9738bbd57
...
2ed9f00844
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.gitignore
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2
.gitignore
vendored
@ -98,5 +98,5 @@ packages-lock.json
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# 특정 atlas 파일 무시
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# 특정 atlas 파일 무시
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# Unity SpriteAtlas auto-generated files
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# Unity SpriteAtlas auto-generated files
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Assets/_DDD/_Addressables/Sprites/*
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Assets/_DDD/_Addressables/Sprites/
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.autosave/
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.autosave/
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(Stored with Git LFS)
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(Stored with Git LFS)
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(Stored with Git LFS)
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@ -1,143 +0,0 @@
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File diff suppressed because it is too large
Load Diff
@ -61,14 +61,14 @@ public async Task OnReadyNewFlow(GameFlowState newFlowState)
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if (newFlowState == GameFlowState.ReadyForRestaurant)
|
if (newFlowState == GameFlowState.ReadyForRestaurant)
|
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{
|
{
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||||||
CreateRestaurantPlayerSo createRestaurantPlayerSoJob = await AssetManager.LoadAsset<CreateRestaurantPlayerSo>(CreateRestaurantPlayerSo);
|
CreateRestaurantPlayerSo createRestaurantPlayerSoJob = await AssetManager.LoadAsset<CreateRestaurantPlayerSo>(CreateRestaurantPlayerSo);
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//CreateEnvironmentSo createEnvironmentSoJob = await AssetManager.LoadAsset<CreateEnvironmentSo>(CreateEnvironmentSo);
|
CreateEnvironmentSo createEnvironmentSoJob = await AssetManager.LoadAsset<CreateEnvironmentSo>(CreateEnvironmentSo);
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RestaurantManagementSo restaurantManagementSo = await AssetManager.LoadAsset<RestaurantManagementSo>(DataConstants.RestaurantManagementSo);
|
RestaurantManagementSo restaurantManagementSo = await AssetManager.LoadAsset<RestaurantManagementSo>(DataConstants.RestaurantManagementSo);
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var playerHandle = createRestaurantPlayerSoJob.OnReadyNewFlow(newFlowState);
|
var playerHandle = createRestaurantPlayerSoJob.OnReadyNewFlow(newFlowState);
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//var propHandle = createEnvironmentSoJob.OnReadyNewFlow(newFlowState);
|
var propHandle = createEnvironmentSoJob.OnReadyNewFlow(newFlowState);
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var todayMenuHandle = restaurantManagementSo.OnReadyNewFlow(newFlowState);
|
var todayMenuHandle = restaurantManagementSo.OnReadyNewFlow(newFlowState);
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// Combine handles and return it
|
// Combine handles and return it
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InputManager.Instance.SwitchCurrentActionMap(InputActionMaps.Restaurant);
|
InputManager.Instance.SwitchCurrentActionMap(InputActionMaps.Restaurant);
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await Task.WhenAll(playerHandle, todayMenuHandle);
|
await Task.WhenAll(playerHandle, propHandle, todayMenuHandle);
|
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}
|
}
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}
|
}
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}
|
}
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||||||
|
Loading…
Reference in New Issue
Block a user