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2
.gitattributes
vendored
2
.gitattributes
vendored
@ -1,6 +1,5 @@
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# --- 기본 텍스트 파일 정규화 ---
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* text=auto
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# --- C# 및 스크립트 파일 ---
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*.cs text diff=csharp
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*.shader text
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@ -71,3 +70,4 @@
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*.sln text eol=crlf
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*.csproj text
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*.asmdef text
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*.sbs filter=lfs diff=lfs merge=lfs -text
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3
.gitignore
vendored
3
.gitignore
vendored
@ -98,4 +98,5 @@ packages-lock.json
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# 특정 atlas 파일 무시
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# Unity SpriteAtlas auto-generated files
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Assets/_DDD/_Addressables/Sprites/
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Assets/_DDD/_Addressables/Sprites/
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.autosave/
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8
Assets/ExternalResources.meta
Normal file
8
Assets/ExternalResources.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 0d6b6e0b91d0d49e9bcb6e6be066ee9e
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/ExternalResources/Substance.meta
Normal file
8
Assets/ExternalResources/Substance.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 7223f0a1d441b43e4a878b026a328e20
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/ExternalResources/Substance/sprite_to_pbr.sbs
(Stored with Git LFS)
Normal file
BIN
Assets/ExternalResources/Substance/sprite_to_pbr.sbs
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: e320bde0dc9de4010b5e7778fd620e7a
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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