Compare commits
2 Commits
4b24122c3d
...
e33bef85ec
Author | SHA1 | Date | |
---|---|---|---|
![]() |
e33bef85ec | ||
![]() |
1157dc0931 |
@ -117,6 +117,12 @@ MonoBehaviour:
|
||||
m_SerializedLabels:
|
||||
- Atlas
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
- m_GUID: bdaaf61c74a901948adb2ec33a16f303
|
||||
m_Address: TEst
|
||||
m_ReadOnly: 0
|
||||
m_SerializedLabels:
|
||||
- Atlas
|
||||
FlaggedDuringContentUpdateRestriction: 0
|
||||
- m_GUID: c6d19267dabc844449cc778f2f03fb34
|
||||
m_Address: SummerGrass01_SkeletonData
|
||||
m_ReadOnly: 0
|
||||
|
8
Assets/_DDD/_Raw/Environments.meta
Normal file
8
Assets/_DDD/_Raw/Environments.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e0dbc016d2c12f4c99558ee241527c2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/_DDD/_Raw/Environments/Meshes.meta
Normal file
8
Assets/_DDD/_Raw/Environments/Meshes.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a091bea407408bf479358f16dd8f42bf
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/_DDD/_Raw/Environments/Sprites.meta
Normal file
8
Assets/_DDD/_Raw/Environments/Sprites.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 01ae87c507a6ccc4d8b56b35df17d10d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,7 +1,6 @@
|
||||
#if UNITY_EDITOR
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
namespace DDD
|
||||
{
|
||||
@ -12,8 +11,8 @@ private void OnPreprocessTexture()
|
||||
var importer = assetImporter as TextureImporter;
|
||||
|
||||
var upperPath = importer.assetPath.ToUpper();
|
||||
|
||||
if (upperPath.Contains(PathConstants.RawUiPathUpper))
|
||||
|
||||
if (upperPath.Contains(PathConstants.RawSpritesPathUpper))
|
||||
{
|
||||
if (upperPath.Contains(PathConstants.RawOnlyAtlasPathUpper))
|
||||
{
|
||||
@ -28,6 +27,10 @@ private void OnPreprocessTexture()
|
||||
AssetPostprocessorSprite.OnPreprocessTextureForUi(importer);
|
||||
}
|
||||
}
|
||||
else if (upperPath.Contains(PathConstants.RawEnvironmentsPathUpper))
|
||||
{
|
||||
AssetPostprocessorEnvironment.OnPreprocessTexture(importer);
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnPostprocessAllAssets(string[] importedAssets, string[] deleteAssets, string[] movedAssets,
|
||||
@ -75,7 +78,7 @@ public static void OnPostprocessAllAssets(string[] importedAssets, string[] dele
|
||||
}
|
||||
|
||||
AssetPostprocessorSprite.BuildTarget();
|
||||
AssetPostprocessorSprite.BuildTarget();
|
||||
AssetPostprocessorEnvironment.BuildTarget();
|
||||
}
|
||||
|
||||
private static void PostRemove(string path, string movePath = "")
|
||||
@ -83,6 +86,7 @@ private static void PostRemove(string path, string movePath = "")
|
||||
try
|
||||
{
|
||||
AssetPostprocessorSprite.OnRemove(path, movePath);
|
||||
AssetPostprocessorEnvironment.OnRemove(path);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
@ -95,6 +99,7 @@ private static void PostAdd(string path)
|
||||
try
|
||||
{
|
||||
AssetPostprocessorSprite.OnAdd(path);
|
||||
AssetPostprocessorEnvironment.OnAdd(path);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
|
@ -0,0 +1,188 @@
|
||||
#if UNITY_EDITOR
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using UnityEditor;
|
||||
using UnityEditor.AddressableAssets;
|
||||
using UnityEditor.AddressableAssets.Settings;
|
||||
using UnityEngine;
|
||||
|
||||
namespace DDD
|
||||
{
|
||||
public static class AssetPostprocessorEnvironment
|
||||
{
|
||||
private static readonly HashSet<string> SpriteTargetPaths = new();
|
||||
private static readonly HashSet<string> MeshTargetPaths = new();
|
||||
|
||||
private static readonly int BaseMap = Shader.PropertyToID("_BaseMap");
|
||||
private static readonly int MetallicGlossMap = Shader.PropertyToID("_MetallicGlossMap");
|
||||
private static readonly int BumpMap = Shader.PropertyToID("_BumpMap");
|
||||
private static readonly int EmissionMap = Shader.PropertyToID("_EmissionMap");
|
||||
|
||||
private const string BaseMeshPrefabPath = "Assets/_DDD/_Raw/Environments/Env_Mesh_Prop.prefab";
|
||||
private const string BaseSpritePrefabPath = "Assets/_DDD/_Raw/Environments/Env_Sprite_Background.prefab";
|
||||
private const string ShaderName = "Universal Render Pipeline/LitEnvironment";
|
||||
private const string Prop = "Prop_";
|
||||
private const string BaseColorUpper = "_BASECOLOR";
|
||||
private const string MohsUpper = "_MOHS";
|
||||
private const string NormalUpper = "_NORMAL";
|
||||
private const string EmissionUpper = "_EMISSION";
|
||||
|
||||
public static void OnPreprocessTexture(TextureImporter importer)
|
||||
{
|
||||
var path = importer.assetPath;
|
||||
string fileNameUpper = Utils.FileName(path).ToUpper();
|
||||
|
||||
if (fileNameUpper.Contains(NormalUpper))
|
||||
{
|
||||
importer.textureType = TextureImporterType.NormalMap;
|
||||
}
|
||||
else
|
||||
{
|
||||
importer.textureType = TextureImporterType.Default;
|
||||
importer.sRGBTexture = true;
|
||||
}
|
||||
|
||||
importer.mipmapEnabled = true;
|
||||
}
|
||||
|
||||
public static void OnAdd(string path)
|
||||
{
|
||||
string upperPath = path.ToUpper();
|
||||
|
||||
if (upperPath.Contains(PathConstants.RawEnvSpritesPathUpper) &&
|
||||
upperPath.Contains(ExtenstionConstants.PngExtensionUpper))
|
||||
{
|
||||
if (!SpriteTargetPaths.Contains(path))
|
||||
SpriteTargetPaths.Add(path);
|
||||
}
|
||||
else if (upperPath.Contains(PathConstants.RawEnvMeshesPathUpper) &&
|
||||
upperPath.Contains(ExtenstionConstants.PngExtensionUpper))
|
||||
{
|
||||
if (!MeshTargetPaths.Contains(path))
|
||||
MeshTargetPaths.Add(path);
|
||||
}
|
||||
}
|
||||
|
||||
public static void OnRemove(string path, string movePath = "")
|
||||
{
|
||||
string upperPath = path.ToUpper();
|
||||
|
||||
if (upperPath.Contains(PathConstants.RawEnvSpritesPathUpper) &&
|
||||
upperPath.Contains(ExtenstionConstants.PngExtensionUpper))
|
||||
{
|
||||
if (!SpriteTargetPaths.Contains(path))
|
||||
SpriteTargetPaths.Add(path);
|
||||
}
|
||||
else if (upperPath.Contains(PathConstants.RawEnvMeshesPathUpper) &&
|
||||
upperPath.Contains(ExtenstionConstants.PngExtensionUpper))
|
||||
{
|
||||
if (!MeshTargetPaths.Contains(path))
|
||||
MeshTargetPaths.Add(path);
|
||||
}
|
||||
}
|
||||
|
||||
public static void BuildMaterialAndPrefab(string path, bool isMesh)
|
||||
{
|
||||
var di = new DirectoryInfo(path);
|
||||
if (!di.Exists) return;
|
||||
|
||||
string folderName = di.Name;
|
||||
string rawRoot = PathConstants.RawFolderPath; // "/_Raw"
|
||||
string addrRoot = PathConstants.AddressablesFolderPath; // "/_Addressables"
|
||||
|
||||
string destDir = path.Replace(rawRoot, addrRoot);
|
||||
string materialPath = $"{destDir}/{folderName}{ExtenstionConstants.MaterialExtenstionLower}";
|
||||
string prefabPath = $"{destDir}/{Prop}{folderName}{ExtenstionConstants.PrefabExtenstionLower}";
|
||||
|
||||
Utils.MakeFolderFromFilePath(materialPath);
|
||||
|
||||
// 머티리얼 생성 또는 로드
|
||||
Material mat = AssetDatabase.LoadAssetAtPath<Material>(materialPath);
|
||||
if (mat == null)
|
||||
{
|
||||
mat = new Material(Shader.Find(ShaderName));
|
||||
AssetDatabase.CreateAsset(mat, materialPath);
|
||||
}
|
||||
|
||||
// PNG 텍스처 매핑
|
||||
var files = Directory.GetFiles(path, $"*{ExtenstionConstants.PngExtensionLower}", SearchOption.TopDirectoryOnly);
|
||||
foreach (var file in files)
|
||||
{
|
||||
string texName = Path.GetFileNameWithoutExtension(file).ToUpper();
|
||||
var tex = AssetDatabase.LoadAssetAtPath<Texture>(file);
|
||||
if (tex == null) continue;
|
||||
|
||||
if (texName.Contains(BaseColorUpper))
|
||||
{
|
||||
mat.SetTexture(BaseMap, tex);
|
||||
}
|
||||
else if (texName.Contains(MohsUpper))
|
||||
{
|
||||
mat.SetTexture(MetallicGlossMap, tex);
|
||||
}
|
||||
else if (texName.Contains(NormalUpper))
|
||||
{
|
||||
mat.SetTexture(BumpMap, tex);
|
||||
}
|
||||
else if (texName.Contains(EmissionUpper))
|
||||
{
|
||||
mat.SetTexture(EmissionMap, tex);
|
||||
}
|
||||
}
|
||||
|
||||
AssetDatabase.ImportAsset(materialPath, ImportAssetOptions.ForceUpdate);
|
||||
AssetDatabase.SaveAssets();
|
||||
|
||||
CreateOrUpdatePrefabVariant(folderName, mat, prefabPath, isMesh);
|
||||
}
|
||||
|
||||
private static void CreateOrUpdatePrefabVariant(string folderName, Material mat, string prefabPath, bool isMesh)
|
||||
{
|
||||
if (AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath) != null) return;
|
||||
|
||||
string basePrefabPath = isMesh ? BaseMeshPrefabPath : BaseSpritePrefabPath;
|
||||
|
||||
var basePrefab = AssetDatabase.LoadAssetAtPath<GameObject>(basePrefabPath);
|
||||
if (basePrefab == null)
|
||||
{
|
||||
Debug.LogWarning($"Base prefab not found: {basePrefabPath}");
|
||||
return;
|
||||
}
|
||||
|
||||
GameObject instancePrefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
|
||||
if (instancePrefab == null)
|
||||
{
|
||||
instancePrefab = (GameObject)PrefabUtility.InstantiatePrefab(basePrefab);
|
||||
instancePrefab.name = $"{Prop}{folderName}";
|
||||
}
|
||||
|
||||
var renderer = instancePrefab.GetComponentInChildren<Renderer>();
|
||||
if (renderer != null) renderer.sharedMaterial = mat;
|
||||
|
||||
Utils.MakeFolderFromFilePath(prefabPath);
|
||||
PrefabUtility.SaveAsPrefabAssetAndConnect(instancePrefab, prefabPath, InteractionMode.AutomatedAction);
|
||||
Object.DestroyImmediate(instancePrefab);
|
||||
|
||||
AssetDatabase.ImportAsset(prefabPath, ImportAssetOptions.ForceUpdate);
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
}
|
||||
|
||||
public static void BuildTarget()
|
||||
{
|
||||
foreach (var path in SpriteTargetPaths)
|
||||
{
|
||||
BuildMaterialAndPrefab(Utils.FolderPath(path), isMesh: false);
|
||||
}
|
||||
|
||||
foreach (var path in MeshTargetPaths)
|
||||
{
|
||||
BuildMaterialAndPrefab(Utils.FolderPath(path), isMesh: true);
|
||||
}
|
||||
|
||||
SpriteTargetPaths.Clear();
|
||||
MeshTargetPaths.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 423ca2e84db846d08980f4821dd69f25
|
||||
timeCreated: 1754028565
|
@ -42,6 +42,9 @@ public static class PathConstants
|
||||
public const string RawOnlyAtlasPathUpper = "ASSETS/_DDD/_RAW/SPRITES/ONLYATLAS/";
|
||||
public const string RawFolderPath = "/_Raw";
|
||||
public const string AddressablesFolderPath = "/_Addressables";
|
||||
public const string RawEnvironmentsPathUpper = "ASSETS/_DDD/_RAW/ENVIRONMENTS/";
|
||||
public const string RawEnvSpritesPathUpper = "ASSETS/_DDD/_RAW/ENVIRONMENTS/SPRITES/";
|
||||
public const string RawEnvMeshesPathUpper = "ASSETS/_DDD/_RAW/ENVIRONMENTS/MESHES/";
|
||||
}
|
||||
|
||||
public static class ExtenstionConstants
|
||||
@ -49,6 +52,8 @@ public static class ExtenstionConstants
|
||||
public const string PngExtensionUpper = ".PNG";
|
||||
public const string PngExtensionLower = ".png";
|
||||
public const string SpriteAtlasExtenstionLower = ".spriteatlasv2";
|
||||
public const string MaterialExtenstionLower = ".mat";
|
||||
public const string PrefabExtenstionLower = ".prefab";
|
||||
}
|
||||
|
||||
public static class SpriteConstants
|
||||
|
Loading…
Reference in New Issue
Block a user