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a/Assets/_DDD/_Scripts/RestaurantController/RestaurantController.cs +++ b/Assets/_DDD/_Scripts/RestaurantController/RestaurantController.cs @@ -61,14 +61,14 @@ public async Task OnReadyNewFlow(GameFlowState newFlowState) if (newFlowState == GameFlowState.ReadyForRestaurant) { CreateRestaurantPlayerSo createRestaurantPlayerSoJob = await AssetManager.LoadAsset(CreateRestaurantPlayerSo); - CreateEnvironmentSo createEnvironmentSoJob = await AssetManager.LoadAsset(CreateEnvironmentSo); + //CreateEnvironmentSo createEnvironmentSoJob = await AssetManager.LoadAsset(CreateEnvironmentSo); RestaurantManagementSo restaurantManagementSo = await AssetManager.LoadAsset(DataConstants.RestaurantManagementSo); var playerHandle = createRestaurantPlayerSoJob.OnReadyNewFlow(newFlowState); - var propHandle = createEnvironmentSoJob.OnReadyNewFlow(newFlowState); + //var propHandle = createEnvironmentSoJob.OnReadyNewFlow(newFlowState); var todayMenuHandle = restaurantManagementSo.OnReadyNewFlow(newFlowState); // Combine handles and return it InputManager.Instance.SwitchCurrentActionMap(InputActionMaps.Restaurant); - await Task.WhenAll(playerHandle, propHandle, todayMenuHandle); + await Task.WhenAll(playerHandle, todayMenuHandle); } } }