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@ -8,9 +8,9 @@ public class SetXY : Action
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{
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[Tooltip("The Vector2 to set the values of")]
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public SharedVector2 vector2Variable;
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[Tooltip("The X value. Set to Normal to have the value ignored")]
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[Tooltip("The X value. Set to None to have the value ignored")]
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public SharedFloat xValue;
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[Tooltip("The Y value. Set to Normal to have the value ignored")]
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[Tooltip("The Y value. Set to None to have the value ignored")]
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public SharedFloat yValue;
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public override TaskStatus OnUpdate()
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@ -8,11 +8,11 @@ public class SetXYZ : Action
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{
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[Tooltip("The Vector3 to set the values of")]
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public SharedVector3 vector3Variable;
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[Tooltip("The X value. Set to Normal to have the value ignored")]
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[Tooltip("The X value. Set to None to have the value ignored")]
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public SharedFloat xValue;
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[Tooltip("The Y value. Set to Normal to have the value ignored")]
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[Tooltip("The Y value. Set to None to have the value ignored")]
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public SharedFloat yValue;
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[Tooltip("The Z value. Set to Normal to have the value ignored")]
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[Tooltip("The Z value. Set to None to have the value ignored")]
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public SharedFloat zValue;
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public override TaskStatus OnUpdate()
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@ -59,7 +59,7 @@ public async Task Init()
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}
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#else
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var data = new SceneData(activeScene, null);
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_loadedSceneDatas[GameFlowState.Normal] = data;
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_loadedSceneDatas[GameFlowState.None] = data;
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#endif
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await PreloadAll();
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}
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@ -145,7 +145,7 @@ private static string BuildEnumCode(string rootNamespace, Dictionary<string, Has
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var enumName = IdentifierSanitizer.Sanitize(kv.Key, true);
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var values = kv.Value
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.Where(v => !string.IsNullOrWhiteSpace(v) &&
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!string.Equals(v, "Normal", StringComparison.OrdinalIgnoreCase))
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!string.Equals(v, "None", StringComparison.OrdinalIgnoreCase))
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.Select(v => IdentifierSanitizer.Sanitize(v, true))
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.Distinct(StringComparer.OrdinalIgnoreCase)
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.OrderBy(v => v, StringComparer.Ordinal)
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@ -153,7 +153,7 @@ private static string BuildEnumCode(string rootNamespace, Dictionary<string, Has
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sb.AppendLine($" public enum {enumName}");
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sb.AppendLine(" {");
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sb.AppendLine(" Normal = 0,");
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sb.AppendLine(" None = 0,");
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for (int i = 0; i < values.Count; i++)
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sb.AppendLine($" {values[i]} = {i + 1},");
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sb.AppendLine(" }");
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@ -231,7 +231,7 @@ private string GenerateDataClass(string rootNamespace, string className, JArray
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private static string NormalizeEnumKey(string input)
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{
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if (string.IsNullOrEmpty(input)) return "Normal";
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if (string.IsNullOrEmpty(input)) return "None";
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var valid = System.Text.RegularExpressions.Regex.Replace(input, @"[^a-zA-Z0-9_]+", "_");
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if (char.IsDigit(valid[0])) valid = "_" + valid;
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return char.ToUpperInvariant(valid[0]) + valid.Substring(1);
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@ -66,7 +66,7 @@ public bool TryConvert(string source, Type targetType, out object value)
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private static string NormalizeEnumKey(string input)
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{
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if (string.IsNullOrEmpty(input)) return "Normal";
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if (string.IsNullOrEmpty(input)) return "None";
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string valid = System.Text.RegularExpressions.Regex.Replace(input, @"[^a-zA-Z0-9_]+", "_");
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if (char.IsDigit(valid[0])) valid = "_" + valid;
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return char.ToUpperInvariant(valid[0]) + valid.Substring(1);
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@ -201,7 +201,7 @@ private void ApplyOutlineType(InteractionOutlineType type)
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// OutlineData에서 해당 타입의 스타일 가져오기
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if (!_outlineData.TryGetValue(type, out var data))
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{
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// 데이터가 없으면 Normal 타입 적용
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// 데이터가 없으면 None 타입 적용
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data = _outlineData[InteractionOutlineType.None];
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}
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