cookui 수정 중
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(Stored with Git LFS)
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@ -1,6 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.Localization.Components;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@ -72,8 +75,9 @@ protected override void SetupBindings()
|
||||
{
|
||||
base.SetupBindings();
|
||||
|
||||
BindingHelper.BindImage<CookViewModel>(_bindingContext, _cookwareImage, viewModel => viewModel.SelectedCookSnapshot.CookwareIcon);
|
||||
BindingHelper.BindLocalizedStringEvent<CookViewModel>(_bindingContext, _cookwareName, viewModel => viewModel.SelectedCookSnapshot.CookwareName);
|
||||
BindingHelper.BindImage(_bindingContext, _cookwareImage, nameof(_viewModel.CookwareIcon));
|
||||
BindingHelper.BindLocalizedStringEvent(_bindingContext, _cookwareName, nameof(_viewModel.CookwareName));
|
||||
|
||||
BindingHelper.BindLocalizedStringEvent<CookViewModel>(_bindingContext, _cookName, viewModel => viewModel.SelectedCookSnapshot.Name);
|
||||
BindingHelper.BindLocalizedStringEvent<CookViewModel>(_bindingContext, _cookDescriptionName, viewModel => viewModel.SelectedCookSnapshot.Description);
|
||||
BindingHelper.BindText<CookViewModel>(_bindingContext, _cookPrice, viewModel => viewModel.SelectedCookSnapshot.CookPrice);
|
||||
@ -82,9 +86,41 @@ protected override void SetupBindings()
|
||||
|
||||
protected override GameObject GetInitialSelected()
|
||||
{
|
||||
if (IsInitialized == false) return null;
|
||||
|
||||
var initialSelected = _selectedIngredients[0].gameObject;
|
||||
if (initialSelected)
|
||||
{
|
||||
return initialSelected;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
protected override bool OnInputPerformed(RestaurantUiActions actionEnum, InputAction.CallbackContext context)
|
||||
{
|
||||
if (base.OnInputPerformed(actionEnum, context) == false) return false;
|
||||
|
||||
switch (actionEnum)
|
||||
{
|
||||
case RestaurantUiActions.Cancel:
|
||||
Close();
|
||||
break;
|
||||
case RestaurantUiActions.Interact1:
|
||||
HandleInteract1();
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void HandleInteract1()
|
||||
{
|
||||
var selected = EventSystem.current.currentSelectedGameObject;
|
||||
var interactable = selected?.GetComponent<IInteractableUi>();
|
||||
interactable?.OnInteract();
|
||||
}
|
||||
|
||||
private void OnAddedCookTabSelected(int index)
|
||||
{
|
||||
_viewModel.SetAddedCook(index);
|
||||
@ -94,9 +130,14 @@ private void OnAddedCookTabSelected(int index)
|
||||
|
||||
private void OnAddedIngredients()
|
||||
{
|
||||
var ingredients = _viewModel.SelectedCookSlot.Model.GetIngredients;
|
||||
for (int i = 0; i < _selectedIngredients.Count; i++)
|
||||
{
|
||||
var ingredient = _viewModel.SelectedCookSlot.Model.GetIngredients[i];
|
||||
IngredientEntry ingredient = null;
|
||||
if (ingredients != null && i < ingredients.Count)
|
||||
{
|
||||
ingredient = ingredients[i];
|
||||
}
|
||||
_selectedIngredients[i].SetIngredientEntry(ingredient);
|
||||
}
|
||||
}
|
||||
|
@ -6,10 +6,8 @@
|
||||
|
||||
namespace DDD
|
||||
{
|
||||
public sealed class SelectedCookSnapshot
|
||||
public class SelectedCookSnapshot
|
||||
{
|
||||
public Sprite CookwareIcon { get; }
|
||||
public LocalizedString CookwareName { get; }
|
||||
public LocalizedString Name { get; }
|
||||
public LocalizedString Description { get; }
|
||||
public Sprite CookIcon { get; }
|
||||
@ -18,12 +16,10 @@ public sealed class SelectedCookSnapshot
|
||||
public IReadOnlyList<TasteData> Tastes { get; }
|
||||
public Material TasteMaterial { get; }
|
||||
|
||||
public SelectedCookSnapshot(Sprite cookwareIcon, LocalizedString cookwareName, LocalizedString name,
|
||||
public SelectedCookSnapshot(LocalizedString name,
|
||||
LocalizedString description, Sprite cookIcon, string cookPrice, IReadOnlyList<IngredientEntry> ingredientEntries,
|
||||
IReadOnlyList<TasteData> tastes, Material tasteMaterial)
|
||||
{
|
||||
CookwareIcon = cookwareIcon;
|
||||
CookwareName = cookwareName;
|
||||
Name = name;
|
||||
Description = description;
|
||||
CookIcon = cookIcon;
|
||||
@ -34,8 +30,6 @@ public SelectedCookSnapshot(Sprite cookwareIcon, LocalizedString cookwareName, L
|
||||
}
|
||||
|
||||
public static readonly SelectedCookSnapshot Empty = new(
|
||||
cookwareIcon: null,
|
||||
cookwareName: null,
|
||||
name: null,
|
||||
description: null,
|
||||
cookIcon: null,
|
||||
@ -47,9 +41,23 @@ public SelectedCookSnapshot(Sprite cookwareIcon, LocalizedString cookwareName, L
|
||||
|
||||
public class CookViewModel : SimpleViewModel
|
||||
{
|
||||
private CookwareType _currentCookwareType;
|
||||
private CookwareType _currentCookwareType = CookwareType.None;
|
||||
private List<ItemSlotUi> _addedCookItemSlots;
|
||||
|
||||
private Sprite _cookwareIcon;
|
||||
public Sprite CookwareIcon
|
||||
{
|
||||
get => _cookwareIcon;
|
||||
set => SetField(ref _cookwareIcon, value);
|
||||
}
|
||||
|
||||
private LocalizedString _cookwareName;
|
||||
public LocalizedString CookwareName
|
||||
{
|
||||
get => _cookwareName;
|
||||
set => SetField(ref _cookwareName, value);
|
||||
}
|
||||
|
||||
private SelectedCookSnapshot _selectedCookSnapshot = SelectedCookSnapshot.Empty;
|
||||
public SelectedCookSnapshot SelectedCookSnapshot
|
||||
{
|
||||
@ -74,6 +82,8 @@ public int CurrentCookIndex
|
||||
public void SetCookwareType(CookwareType cookwareType)
|
||||
{
|
||||
_currentCookwareType = cookwareType;
|
||||
var cookwareDatas = DataManager.Instance.GetDataSo<CookwareDataSo>().GetDataList();
|
||||
// CookwareIcon = cookwareDatas.Find(data => data.CookwareType == cookwareType).Id;
|
||||
}
|
||||
|
||||
public void SetAddedCook(int index)
|
||||
@ -83,7 +93,7 @@ public void SetAddedCook(int index)
|
||||
CurrentCookIndex = index;
|
||||
BeginUpdate();
|
||||
SelectedCookSlot = _addedCookItemSlots[index];
|
||||
RecomputeSelectedCook();
|
||||
UpdateSelectedCook();
|
||||
EndUpdate();
|
||||
}
|
||||
|
||||
@ -139,13 +149,11 @@ public TasteHashTagSlotUi CreateHashTag(Transform parent)
|
||||
return Instantiate(GetRestaurantManagementData().TasteHashTagSlotUiPrefab, parent, false);
|
||||
}
|
||||
|
||||
private void RecomputeSelectedCook()
|
||||
private void UpdateSelectedCook()
|
||||
{
|
||||
var selectedItemModel = SelectedCookSlot.Model;
|
||||
string key = selectedItemModel.GetRecipeResultKey;
|
||||
var cookwareKey = selectedItemModel.GetCookwareKey;
|
||||
var cookwareSprite = selectedItemModel.GetCookwareIcon;
|
||||
var cookwareName = LocalizationManager.Instance.GetLocalizedName(cookwareKey);
|
||||
var nameLocalizedString = LocalizationManager.Instance.GetLocalizedName(key);
|
||||
var descriptionLocalizedString = LocalizationManager.Instance.GetLocalizedDescription(key);
|
||||
var cookIcon = selectedItemModel.GetResultIcon;
|
||||
@ -161,8 +169,6 @@ private void RecomputeSelectedCook()
|
||||
};
|
||||
|
||||
SelectedCookSnapshot = new SelectedCookSnapshot(
|
||||
cookwareIcon: cookwareSprite,
|
||||
cookwareName: cookwareName,
|
||||
name: nameLocalizedString,
|
||||
description: descriptionLocalizedString,
|
||||
cookIcon: cookIcon,
|
||||
|
@ -254,10 +254,8 @@ private void OnCategoryTabSelected(int categoryValue)
|
||||
// 입력 처리 - ViewModel로 위임
|
||||
protected override bool OnInputPerformed(RestaurantUiActions actionEnum, InputAction.CallbackContext context)
|
||||
{
|
||||
var isHandled = base.OnInputPerformed(actionEnum, context);
|
||||
if (base.OnInputPerformed(actionEnum, context) == false) return false;
|
||||
|
||||
if (isHandled && _viewModel != null)
|
||||
{
|
||||
switch (actionEnum)
|
||||
{
|
||||
case RestaurantUiActions.Cancel:
|
||||
@ -276,26 +274,22 @@ protected override bool OnInputPerformed(RestaurantUiActions actionEnum, InputAc
|
||||
_viewModel.StartHold();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return isHandled;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnInputCanceled(RestaurantUiActions actionEnum, InputAction.CallbackContext context)
|
||||
{
|
||||
var isHandled = base.OnInputCanceled(actionEnum, context);
|
||||
if (base.OnInputPerformed(actionEnum, context) == false) return false;
|
||||
|
||||
if (isHandled && _viewModel)
|
||||
{
|
||||
switch (actionEnum)
|
||||
{
|
||||
case RestaurantUiActions.Interact2:
|
||||
_viewModel.CancelHold();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return isHandled;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@ -149,9 +149,12 @@ public void OnPointerEnter(PointerEventData eventData)
|
||||
EventSystem.current.SetSelectedGameObject(gameObject);
|
||||
}
|
||||
else if (_buttonType == ButtonType.Toggle)
|
||||
{
|
||||
if (_isToggled == false)
|
||||
{
|
||||
_isHighlighted = true;
|
||||
}
|
||||
}
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
@ -164,9 +167,12 @@ public void OnPointerExit(PointerEventData eventData)
|
||||
_isSelected = false;
|
||||
}
|
||||
else if (_buttonType == ButtonType.Toggle)
|
||||
{
|
||||
if (_isToggled == false)
|
||||
{
|
||||
_isHighlighted = false;
|
||||
}
|
||||
}
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
@ -175,8 +181,18 @@ public void OnPointerDown(PointerEventData eventData)
|
||||
if (_button.interactable == false) return;
|
||||
|
||||
if (eventData.button == PointerEventData.InputButton.Left)
|
||||
{
|
||||
if (_buttonType == ButtonType.Normal)
|
||||
{
|
||||
_isPressed = true;
|
||||
}
|
||||
else if (_buttonType == ButtonType.Toggle)
|
||||
{
|
||||
if (_isToggled == false)
|
||||
{
|
||||
_isPressed = true;
|
||||
}
|
||||
}
|
||||
UpdateVisualState();
|
||||
}
|
||||
}
|
||||
@ -210,9 +226,12 @@ public void OnSelect(BaseEventData eventData)
|
||||
_isSelected = true;
|
||||
}
|
||||
else if (_buttonType == ButtonType.Toggle)
|
||||
{
|
||||
if (_isToggled == false)
|
||||
{
|
||||
_isHighlighted = true;
|
||||
}
|
||||
}
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
@ -225,9 +244,12 @@ public void OnDeselect(BaseEventData eventData)
|
||||
_isSelected = false;
|
||||
}
|
||||
else if (_buttonType == ButtonType.Toggle)
|
||||
{
|
||||
if (_isToggled == false)
|
||||
{
|
||||
_isHighlighted = false;
|
||||
}
|
||||
}
|
||||
UpdateVisualState();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user