Bill Hud 초안 작성
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@ -13,6 +13,11 @@ public string MenuId
|
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}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class RestaurantOrderEvent : IEvent
|
||||||
|
{
|
||||||
|
public string MenuId;
|
||||||
|
}
|
||||||
|
|
||||||
public class RestaurantOrderSolver_Order : RestaurantOrderSolverBase
|
public class RestaurantOrderSolver_Order : RestaurantOrderSolverBase
|
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{
|
{
|
||||||
public override bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
public override bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject payload = null)
|
||||||
@ -36,7 +41,10 @@ public override bool ExecuteInteractionSubsystem(IInteractor interactor, IIntera
|
|||||||
// Create payload and set the menu
|
// Create payload and set the menu
|
||||||
RestaurantOrderMenuPayload orderPayload = ScriptableObject.CreateInstance<RestaurantOrderMenuPayload>();
|
RestaurantOrderMenuPayload orderPayload = ScriptableObject.CreateInstance<RestaurantOrderMenuPayload>();
|
||||||
orderPayload.MenuId = foodMenu;
|
orderPayload.MenuId = foodMenu;
|
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payload = orderPayload;
|
|
||||||
|
RestaurantOrderEvent evt = new RestaurantOrderEvent();
|
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|
evt.MenuId = foodMenu;
|
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|
EventBus.Broadcast(evt);
|
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|
|
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return base.ExecuteInteractionSubsystem(interactor, interactable, payload);
|
return base.ExecuteInteractionSubsystem(interactor, interactable, payload);
|
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}
|
}
|
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3
Assets/_DDD/_Scripts/Restaurant/Ui/Hud.meta
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3
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24
Assets/_DDD/_Scripts/Restaurant/Ui/Hud/BillHud.cs
Normal file
24
Assets/_DDD/_Scripts/Restaurant/Ui/Hud/BillHud.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
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||||||
|
|
||||||
|
namespace DDD.Restaurant
|
||||||
|
{
|
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|
public class BillHud : MonoBehaviour, IEventHandler<RestaurantOrderEvent>
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|
{
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|
[SerializeField] private RectTransform _billItemsLayoutTransform;
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|
[SerializeField] private GameObject _billItemPrefab;
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|
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|
private void Start()
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|
{
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|
EventBus.Register(this);
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|
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|
Utils.DestroyAllChildren(_billItemsLayoutTransform);
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|
}
|
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|
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||||||
|
public void HandleEvent(RestaurantOrderEvent evt)
|
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|
{
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|
var billItem = Instantiate(_billItemPrefab, _billItemsLayoutTransform);
|
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|
}
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|
}
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|
}
|
3
Assets/_DDD/_Scripts/Restaurant/Ui/Hud/BillHud.cs.meta
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3
Assets/_DDD/_Scripts/Restaurant/Ui/Hud/BillHud.cs.meta
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|
BIN
ProjectSettings/EditorBuildSettings.asset
(Stored with Git LFS)
BIN
ProjectSettings/EditorBuildSettings.asset
(Stored with Git LFS)
Binary file not shown.
Loading…
Reference in New Issue
Block a user