Merge remote-tracking branch 'origin/develop' into develop

This commit is contained in:
lsm 2025-08-26 19:36:14 +09:00
commit c78802ee37
284 changed files with 19583 additions and 4794 deletions

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@ -8,8 +8,10 @@ namespace DDD
public class GameData : ScriptSingleton<GameData>
{
[SerializeField] private AssetReference _gameLocalizationData;
[SerializeField] private AssetReference _uiData;
public GameLocalizationData LocalizationData { get; private set; }
public UiData UiData { get; private set; }
private bool _isLoaded;
@ -21,10 +23,16 @@ public async Task LoadData()
}
var gameLocalizationDataHandle = _gameLocalizationData.LoadAssetAsync<GameLocalizationData>();
var popupUiDataHandle = _uiData.LoadAssetAsync<UiData>();
await gameLocalizationDataHandle.Task;
await popupUiDataHandle.Task;
LocalizationData = gameLocalizationDataHandle.Result;
UiData = popupUiDataHandle.Result;
Debug.Assert(LocalizationData != null, "GameLocalizationData is null");
Debug.Assert(UiData != null, "UiData is null");
_isLoaded = true;
}

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@ -0,0 +1,12 @@
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DDD
{
[CreateAssetMenu(fileName = "UiData", menuName = "GameData/UiData")]
public class UiData : SerializedScriptableObject
{
public Dictionary<GameFlowState, List<BaseUi>> FlowToUiMapping = new();
}
}

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@ -0,0 +1,3 @@
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timeCreated: 1755751458

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@ -74,7 +74,7 @@ public void Set(string newMessageKey, float newShowDuration = 1f, float newFadeD
public class OpenPopupUiEvent : IEvent
{
public Type UiType;
public object Payload;
public string NewMessageKey;
public Action OnConfirm;
public Action OnCancel;
@ -110,7 +110,7 @@ public class SmartVariablesDirtyEvent : IEvent
public class ItemSlotSelectedEvent : IEvent
{
public ItemViewModel Model;
public ItemModel Model;
}
public class TodayMenuAddedEvent : IEvent {}

View File

@ -8,24 +8,46 @@ namespace DDD
public enum InteractionType : uint
{
None = 0u,
RestaurantManagementUi = 1u << 0,
OpenRestaurant = 1u << 1,
RestaurantManagement = 1u << 0,
RestaurantOrder = 1u << 1,
RestaurantMeal = 1u << 2,
All = 0xFFFFFFFFu
}
[System.Serializable]
public struct InteractionExecutionParameters
{
[SerializeField] private float _holdTime;
public float HoldTime => _holdTime;
public InteractionExecutionParameters(float holdTime = 0f)
{
_holdTime = holdTime;
}
}
[System.Serializable]
public struct InteractionDisplayParameters
{
[SerializeField] private string _messageKey;
public string MessageKey => _messageKey;
public InteractionDisplayParameters(string messageKey = "")
{
_messageKey = messageKey;
}
}
public interface IInteractable
{
bool CanInteract();
bool IsInteractionHidden();
bool OnInteracted(IInteractor interactor, ScriptableObject payloadSo = null);
bool OnInteracted(IInteractor interactor, ScriptableObject causerPayload = null);
InteractionType GetInteractionType();
GameObject GetInteractableGameObject();
void InitializeInteraction(InteractionType interactionType);
// TODO : Struct InteractionExecutionParameters 등으로 정리
float GetRequiredHoldTime();
// TODO : Struct InteractionDisplayParameters 등으로 정리
string GetInteractionMessageKey();
InteractionExecutionParameters GetExecutionParameters();
InteractionDisplayParameters GetDisplayParameters();
Vector3[] GetInteractionPoints();
ScriptableObject GetPayload();
}
public interface IInteractor
@ -39,8 +61,7 @@ bool CanInteractTo(IInteractable interactable,
public interface IInteractionSolver
{
bool ExecuteInteraction(IInteractor interactor, IInteractable interactable, ScriptableObject payloadSo = null);
bool CanExecuteInteraction(IInteractor interactor = null, IInteractable interactable = null,
ScriptableObject payloadSo = null);
bool ExecuteInteraction(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null);
bool CanExecuteInteraction(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null);
}
}

View File

@ -0,0 +1,26 @@
using System;
using UnityEngine;
namespace DDD
{
public interface IInteractionSubsystemObject
{
void InitializeSubsystem();
bool CanInteract();
bool OnInteracted(IInteractor interactor, ScriptableObject payloadSo = null);
ScriptableObject GetPayload();
}
public interface IInteractionSubsystemObject<T> : IInteractionSubsystemObject where T : Enum
{
T GetInteractionSubsystemType();
}
public interface IInteractionSubsystemSolver
{
}
public interface IInteractionSubsystemSolver<T> : IInteractionSubsystemSolver where T : Enum
{
bool ExecuteInteractionSubsystem(IInteractor interactor, IInteractable interactable, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null);
bool CanExecuteInteractionSubsystem(IInteractor interactor = null, IInteractable interactable = null, ScriptableObject causerPayload = null, ScriptableObject targetPayloadSo = null);
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 2e8dca10c7c74466bd1df632b7d111c4
timeCreated: 1755665098

View File

@ -28,7 +28,7 @@ public void PreInit()
public Task Init()
{
return Task.CompletedTask; ;
return Task.CompletedTask;
}
public async void PostInit()

View File

@ -16,7 +16,7 @@ public enum SmartVariablesDomain : uint
All = 0xFFFFFFFFu,
}
public enum smartStringKey
public enum SmartStringKey
{
None = 0,
Day,
@ -30,16 +30,20 @@ public enum smartStringKey
public class SmartStringVariables : Singleton<SmartStringVariables>, IManager, IEventHandler<SmartVariablesDirtyEvent>
{
private Dictionary<smartStringKey, string> _smartStringKeys = new()
private Dictionary<SmartStringKey, string> _smartStringKeys = new()
{
{smartStringKey.Day, "day"},
{smartStringKey.AddedTodayFoodCount, "addedTodayFoodCount"},
{smartStringKey.AddedTodayCookwareCount, "addedTodayCookwareCount"},
{smartStringKey.MatchedTodayMenuWithCookwareCount, "matchedTodayMenuWithCookwareCount"},
{smartStringKey.ChecklistFoodCount, "checklistFoodCount"},
{smartStringKey.ChecklistCookwareCount, "checklistCookwareCount"},
{smartStringKey.ChecklistMatchedMenuWithCookwareCount, "checklistMatchedMenuWithCookwareCount"},
{SmartStringKey.Day, "day"},
{SmartStringKey.AddedTodayFoodCount, "addedTodayFoodCount"},
{SmartStringKey.AddedTodayCookwareCount, "addedTodayCookwareCount"},
{SmartStringKey.MatchedTodayMenuWithCookwareCount, "matchedTodayMenuWithCookwareCount"},
{SmartStringKey.ChecklistFoodCount, "checklistFoodCount"},
{SmartStringKey.ChecklistCookwareCount, "checklistCookwareCount"},
{SmartStringKey.ChecklistMatchedMenuWithCookwareCount, "checklistMatchedMenuWithCookwareCount"},
};
private GameLevelState GetGameLevelState() => GameState.Instance.LevelState;
private RestaurantManagementData GetRestaurantManagementData() => RestaurantData.Instance.ManagementData;
private RestaurantManagementState GetRestaurantManagementState() => RestaurantState.Instance.ManagementState;
private void OnDestroy()
{
@ -50,17 +54,13 @@ public void PreInit() { }
public async Task Init()
{
var gameLevelStateSo = GameState.Instance.LevelState;
var restaurantStateSo = RestaurantState.Instance.ManagementState;
// 예시: day 초기 세팅 (없으면 생성, 타입 다르면 교체)
Set(_smartStringKeys[smartStringKey.Day], gameLevelStateSo.Level);
Set(_smartStringKeys[smartStringKey.AddedTodayFoodCount], restaurantStateSo.AddedTodayFoodCount);
Set(_smartStringKeys[smartStringKey.AddedTodayCookwareCount], restaurantStateSo.AddedTodayCookwareCount);
Set(_smartStringKeys[smartStringKey.MatchedTodayMenuWithCookwareCount], restaurantStateSo.MatchedTodayMenuWithCookwareCount);
Set(_smartStringKeys[smartStringKey.ChecklistFoodCount], restaurantStateSo.ChecklistFoodCount);
Set(_smartStringKeys[smartStringKey.ChecklistCookwareCount], restaurantStateSo.ChecklistCookwareCount);
Set(_smartStringKeys[smartStringKey.ChecklistMatchedMenuWithCookwareCount], restaurantStateSo.ChecklistMatchedMenuWithCookwareCount);
Set(_smartStringKeys[SmartStringKey.Day], GetGameLevelState().Level);
Set(_smartStringKeys[SmartStringKey.ChecklistFoodCount], GetRestaurantManagementData().ChecklistFoodCount);
Set(_smartStringKeys[SmartStringKey.ChecklistCookwareCount], GetRestaurantManagementData().ChecklistCookwareCount);
Set(_smartStringKeys[SmartStringKey.ChecklistMatchedMenuWithCookwareCount], GetRestaurantManagementData().ChecklistMatchedMenuWithCookwareCount);
Set(_smartStringKeys[SmartStringKey.AddedTodayFoodCount], GetRestaurantManagementState().AddedTodayFoodCount);
Set(_smartStringKeys[SmartStringKey.AddedTodayCookwareCount], GetRestaurantManagementState().AddedTodayCookwareCount);
Set(_smartStringKeys[SmartStringKey.MatchedTodayMenuWithCookwareCount], GetRestaurantManagementState().MatchedTodayMenuWithCookwareCount);
await Task.CompletedTask;
}
@ -71,8 +71,6 @@ public void PostInit()
EventBus.Register<SmartVariablesDirtyEvent>(this);
}
private RestaurantManagementState GetRestaurantState() => RestaurantState.Instance.ManagementState;
public void Invoke(SmartVariablesDirtyEvent evt)
{
var flags = evt.DomainFlags;
@ -97,24 +95,22 @@ public void Invoke(SmartVariablesDirtyEvent evt)
public void RefreshTodayMenuCounts()
{
var state = GetRestaurantState();
Set(_smartStringKeys[smartStringKey.AddedTodayFoodCount], state.AddedTodayFoodCount);
Set(_smartStringKeys[smartStringKey.AddedTodayCookwareCount], state.AddedTodayCookwareCount);
Set(_smartStringKeys[smartStringKey.MatchedTodayMenuWithCookwareCount], state.MatchedTodayMenuWithCookwareCount);
Set(_smartStringKeys[SmartStringKey.AddedTodayFoodCount], GetRestaurantManagementState().AddedTodayFoodCount);
Set(_smartStringKeys[SmartStringKey.AddedTodayCookwareCount], GetRestaurantManagementState().AddedTodayCookwareCount);
Set(_smartStringKeys[SmartStringKey.MatchedTodayMenuWithCookwareCount], GetRestaurantManagementState().MatchedTodayMenuWithCookwareCount);
}
public void RefreshChecklistTargets()
{
var state = GetRestaurantState();
Set(_smartStringKeys[smartStringKey.ChecklistFoodCount], state.ChecklistFoodCount);
Set(_smartStringKeys[smartStringKey.ChecklistCookwareCount], state.ChecklistCookwareCount);
Set(_smartStringKeys[smartStringKey.ChecklistMatchedMenuWithCookwareCount], state.ChecklistMatchedMenuWithCookwareCount);
Set(_smartStringKeys[SmartStringKey.ChecklistFoodCount], GetRestaurantManagementData().ChecklistFoodCount);
Set(_smartStringKeys[SmartStringKey.ChecklistCookwareCount], GetRestaurantManagementData().ChecklistCookwareCount);
Set(_smartStringKeys[SmartStringKey.ChecklistMatchedMenuWithCookwareCount], GetRestaurantManagementData().ChecklistMatchedMenuWithCookwareCount);
}
public void RefreshDay()
{
var gameLevelStateSo = GameState.Instance.LevelState;
Set(_smartStringKeys[smartStringKey.Day], gameLevelStateSo.Level);
Set(_smartStringKeys[SmartStringKey.Day], gameLevelStateSo.Level);
}
public void RefreshAll()

View File

@ -1,17 +1,20 @@
using UnityEngine;
using UnityEngine.AddressableAssets;
namespace DDD
{
public class GameState : ScriptSingleton<GameState>
{
[SerializeField] private AssetReference _gameLevelState;
public GameLevelState LevelState { get; private set; }
public UiState UiState { get; private set; }
private void OnEnable()
{
LevelState = CreateInstance<GameLevelState>();
UiState = CreateInstance<UiState>();
}
private void OnDisable()
{
if (LevelState) DestroyImmediate(LevelState);
if (UiState) DestroyImmediate(UiState);
}
}
}

View File

@ -1,80 +0,0 @@
using System;
using UnityEngine;
namespace DDD
{
public abstract class BaseUi : MonoBehaviour
{
protected CanvasGroup _canvasGroup;
protected GameObject _blockImage;
protected GameObject _panel;
public virtual bool IsBlockingTime => false;
public virtual bool IsOpen => _panel.activeSelf;
[SerializeField] protected bool _enableBlockImage;
protected virtual void Awake()
{
_canvasGroup = GetComponent<CanvasGroup>();
_panel = transform.Find(CommonConstants.Panel).gameObject;
_blockImage = transform.Find(CommonConstants.BlockImage).gameObject;
}
protected virtual void OnEnable()
{
}
protected virtual void Start()
{
TryRegister();
ClosePanel();
}
protected virtual void Update()
{
}
protected virtual void OnDisable()
{
}
protected virtual void OnDestroy()
{
TryUnregister();
}
protected virtual void TryRegister() { }
protected virtual void TryUnregister() { }
public virtual void OpenPanel()
{
if (_enableBlockImage)
{
_blockImage.SetActive(true);
}
_panel.SetActive(true);
}
public virtual void ClosePanel()
{
if (_enableBlockImage)
{
_blockImage.SetActive(false);
}
_panel.SetActive(false);
}
public virtual void SetUiInteractable(bool active)
{
_canvasGroup.interactable = active;
_canvasGroup.blocksRaycasts = active;
}
public bool IsOpenPanel() => _panel.activeInHierarchy;
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 778cc67ede0cadb4087ad9199c327ff2
guid: 90688b2dfbadecf42b7d4633bbdc9451
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@ -0,0 +1,126 @@
using System.ComponentModel;
using UnityEngine;
namespace DDD
{
public enum UiType
{
None = 0,
Hud,
Interaction,
Popup,
Common
}
public abstract class BaseUi : MonoBehaviour
{
[field: SerializeField] public UiType UiType { get; set; }
[SerializeField] protected bool _enableBlockImage;
protected CanvasGroup _canvasGroup;
protected GameObject _blockImage;
protected GameObject _panel;
protected BindingContext _bindingContext;
public bool IsInitialized { get; protected set; }
public bool IsBlockingTime => false;
public bool IsOpen => _panel != null && _panel.activeSelf;
protected virtual void Awake()
{
_canvasGroup = GetComponent<CanvasGroup>();
_panel = transform.Find(CommonConstants.Panel).gameObject;
_blockImage = transform.Find(CommonConstants.BlockImage).gameObject;
if (_enableBlockImage)
{
_blockImage.SetActive(false);
}
_panel.SetActive(false);
}
protected virtual void Start() { }
protected virtual void Update() { }
protected virtual void OnDestroy()
{
_bindingContext?.Dispose();
UiManager.Instance.UiState.UnregisterUI(this);
}
public void CreateInitialize()
{
OnCreatedInitialize();
}
protected virtual void OnCreatedInitialize()
{
UiManager.Instance.UiState.RegisterUI(this);
_bindingContext = new BindingContext();
SetupBindings();
}
protected virtual void OnOpenedEvents() { }
protected virtual void OnClosedEvents() { }
// BaseUi 메서드들을 직접 구현
public virtual void OpenPanel()
{
if (_enableBlockImage)
{
_blockImage.SetActive(true);
}
_panel.SetActive(true);
OnOpenedEvents();
}
public virtual void ClosePanel()
{
if (_enableBlockImage)
{
_blockImage.SetActive(false);
}
_panel.SetActive(false);
OnClosedEvents();
IsInitialized = false;
}
public virtual void SetUiInteractable(bool active)
{
if (_canvasGroup)
{
_canvasGroup.interactable = active;
_canvasGroup.blocksRaycasts = active;
}
}
public bool IsOpenPanel() => _panel && _panel.activeInHierarchy;
/// <summary>
/// 추가 바인딩 설정 - 하위 클래스에서 구현
/// </summary>
protected virtual void SetupBindings() { }
/// <summary>
/// ViewModel 속성 변경 이벤트 핸들러
/// </summary>
protected virtual void OnViewModelPropertyChanged(object sender, PropertyChangedEventArgs e)
{
HandleCustomPropertyChanged(e.PropertyName);
}
/// <summary>
/// 커스텀 속성 변경 처리 (하위 클래스에서 오버라이드)
/// </summary>
protected virtual void HandleCustomPropertyChanged(string propertyName)
{
// 하위 클래스에서 구현
}
}
}

View File

@ -0,0 +1,74 @@
namespace DDD
{
public class BaseViewModelUi<TViewModel> : BaseUi where TViewModel : SimpleViewModel
{
protected TViewModel _viewModel;
protected override void Awake()
{
base.Awake();
_viewModel = GetComponent<TViewModel>();
}
protected override void OnOpenedEvents()
{
base.OnOpenedEvents();
if (_viewModel && _bindingContext != null)
{
_bindingContext.SetDataContext(_viewModel);
_viewModel.PropertyChanged += OnViewModelPropertyChanged;
}
}
protected override void OnClosedEvents()
{
base.OnClosedEvents();
if (_viewModel != null)
{
_viewModel.PropertyChanged -= OnViewModelPropertyChanged;
}
}
public override void OpenPanel()
{
base.OpenPanel();
_viewModel?.Initialize();
}
public override void ClosePanel()
{
base.ClosePanel();
_viewModel?.Cleanup();
}
/// <summary>
/// ViewModel 메서드 호출 헬퍼
/// </summary>
protected void InvokeViewModelMethod(string methodName, params object[] parameters)
{
if (_viewModel == null) return;
var method = _viewModel.GetType().GetMethod(methodName);
method?.Invoke(_viewModel, parameters);
}
/// <summary>
/// ViewModel 속성 설정 헬퍼
/// </summary>
protected void SetViewModelProperty(string propertyName, object value)
{
if (_viewModel == null) return;
var property = _viewModel.GetType().GetProperty(propertyName);
if (property != null && property.CanWrite)
{
property.SetValue(_viewModel, value);
}
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: df6384ea09a44f188d636ca7ee47db13
timeCreated: 1755678434

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: a512130c5ad36c741a44d54e5d5eb1fb
guid: 8a9408fd7bfaa164696106050b765904
folderAsset: yes
DefaultImporter:
externalObjects: {}

View File

@ -1,30 +1,28 @@
using System.Threading.Tasks;
using DG.Tweening;
using UnityEngine;
namespace DDD
{
public class FadeUi : BaseUi, IEventHandler<FadeInEvent>, IEventHandler<FadeOutEvent>
{
protected override void Awake()
protected override void OnDestroy()
{
base.Awake();
base.OnDestroy();
_canvasGroup.alpha = 0f;
}
protected override void TryRegister()
{
EventBus.Register<FadeInEvent>(this);
EventBus.Register<FadeOutEvent>(this);
}
protected override void TryUnregister()
{
EventBus.Unregister<FadeInEvent>(this);
EventBus.Unregister<FadeOutEvent>(this);
}
protected override void OnCreatedInitialize()
{
base.OnCreatedInitialize();
_canvasGroup.alpha = 0f;
EventBus.Register<FadeInEvent>(this);
EventBus.Register<FadeOutEvent>(this);
}
public void Invoke(FadeInEvent evt)
{
_ = FadeInAsync(evt);

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