메모리 누수, UI 변경점 머지
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@ -1178,7 +1178,7 @@ PrefabInstance:
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BIN
Assets/_DDD/_Addressables/So/RestaurantData/DataObjects/RestaurantPlayerData.asset
(Stored with Git LFS)
BIN
Assets/_DDD/_Addressables/So/RestaurantData/DataObjects/RestaurantPlayerData.asset
(Stored with Git LFS)
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@ -29,6 +29,7 @@ public class MoveToInteractionTarget : Action
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public override void OnStart()
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{
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if (cachedTarget != null) return;
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movement = gameObject.GetComponentInParent<IAiMovement>();
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repathTimer = 0f;
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isMoving = false;
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@ -43,6 +44,7 @@ public override TaskStatus OnUpdate()
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var target = GetTarget();
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if (target == null)
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return failIfNoTarget ? TaskStatus.Failure : TaskStatus.Success;
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Debug.Log(target.name);
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if (ShouldUpdateDestination())
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{
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@ -16,49 +16,71 @@ public class WaitForPlayerInteraction : Action
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public override void OnStart()
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{
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GameObject interactionTarget = null;
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var shared = gameObject.GetComponentInChildren<IAISharedBlackboard>();
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if (shared != null)
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// 의자가 복합 상태를 가지게 될 경우
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// GameObject interactionTarget = null;
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// var shared = gameObject.GetComponentInChildren<IAISharedBlackboard>();
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// if (shared != null)
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// {
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// interactionTarget = shared.GetCurrentInteractionTarget();
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// }
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// else
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// {
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// // 하위 호환: 고객 전용 블랙보드 지원
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// var customerBb = gameObject.GetComponentInParent<IRestaurantCustomerBlackboard>();
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// interactionTarget = customerBb?.GetCurrentInteractionTarget();
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// }
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//
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// if (interactionTarget == null)
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// {
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// Debug.LogError($"[{GetType().Name}] interactionTarget을 찾을 수 없습니다: {gameObject.name}");
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// return;
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// }
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//
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// if (!interactionTarget.TryGetComponent<RestaurantInteractionComponent>(out var interactionComponent))
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// Debug.LogError($"[{interactionTarget.name}] {nameof(interactionComponent)}를 찾을 수 없습니다: {gameObject.name}");
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// if (interactionComponent is IInteractionSubsystemOwner subsystemOwner)
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// {
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// if (!subsystemOwner.TryGetSubsystemObject<RestaurantMealType>(out var subsystem))
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// {
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// Debug.LogError($"[{GetType().Name}] {nameof(_targetOrderType)}의 Subsystem을 찾을 수 없습니다: {gameObject.name}");
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// _isGetInteractionSubsystem = false;
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// return;
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// }
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//
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// _isGetInteractionSubsystem = true;
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// subsystem.SetInteractionSubsystemType(_targetOrderType);
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//
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// if (!gameObject.TryGetComponent<IInteractor>(out var interactor))
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// {
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// Debug.LogError($"[{GetType().Name}] IInteractor를 찾을 수 없습니다: {gameObject.name}");
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// return;
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// }
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//
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// interactor.CanInteractTo(interactionComponent);
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//
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// _interactionSubsystem = subsystem;
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// }
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if (!gameObject.TryGetComponent<RestaurantInteractionComponent>(out var interactionComponent))
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{
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interactionTarget = shared.GetCurrentInteractionTarget();
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}
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else
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{
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// 하위 호환: 고객 전용 블랙보드 지원
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var customerBb = gameObject.GetComponentInParent<IRestaurantCustomerBlackboard>();
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interactionTarget = customerBb?.GetCurrentInteractionTarget();
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Debug.LogError($"[{GetType().Name}]에서 interactionComponent를 찾을 수 없습니다: {gameObject.name}");
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return;
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}
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if (interactionTarget == null)
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if (interactionComponent is not IInteractionSubsystemOwner subsystemOwner)
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{
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Debug.LogError($"[{GetType().Name}] interactionTarget을 찾을 수 없습니다: {gameObject.name}");
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Debug.LogError($"[{GetType().Name}]에서 {nameof(IInteractionSubsystemOwner)}를 찾을 수 없습니다: {gameObject.name}");
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return;
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}
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if (!subsystemOwner.TryGetSubsystemObject(out _interactionSubsystem))
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{
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Debug.LogError($"[{GetType().Name}]에서 {nameof(IInteractionSubsystemObject)}를 찾을 수 없습니다: {gameObject.name}");
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return;
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}
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if (!interactionTarget.TryGetComponent<RestaurantInteractionComponent>(out var interactionComponent))
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Debug.LogError($"[{interactionTarget.name}] {nameof(interactionComponent)}를 찾을 수 없습니다: {gameObject.name}");
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if (interactionComponent is IInteractionSubsystemOwner subsystemOwner)
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{
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if (!subsystemOwner.TryGetSubsystemObject<RestaurantMealType>(out var subsystem))
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{
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Debug.LogError($"[{GetType().Name}] {nameof(_targetOrderType)}의 Subsystem을 찾을 수 없습니다: {gameObject.name}");
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_isGetInteractionSubsystem = false;
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return;
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}
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_isGetInteractionSubsystem = true;
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subsystem.SetInteractionSubsystemType(_targetOrderType);
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if (!gameObject.TryGetComponent<IInteractor>(out var interactor))
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{
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Debug.LogError($"[{GetType().Name}] IInteractor를 찾을 수 없습니다: {gameObject.name}");
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return;
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}
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interactor.CanInteractTo(interactionComponent);
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_interactionSubsystem = subsystem;
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}
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_interactionSubsystem.SetInteractionSubsystemType(_targetOrderType);
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_isGetInteractionSubsystem = true;
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}
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public override TaskStatus OnUpdate()
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BIN
ProjectSettings/EditorBuildSettings.asset
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ProjectSettings/EditorBuildSettings.asset
(Stored with Git LFS)
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