Merge remote-tracking branch 'origin/develop' into develop
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 9100000}
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@ -514,7 +514,7 @@ AnimatorController:
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m_Type: 4
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m_Type: 4
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m_DefaultFloat: 0
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m_DefaultFloat: 0
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m_Controller: {fileID: 9100000}
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m_Controller: {fileID: 9100000}
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m_AnimatorLayers:
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m_AnimatorLayers:
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@ -1350,7 +1350,7 @@ AnimationClip:
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m_Curve:
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time: 0
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tangentMode: 136
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@ -1572,7 +1572,7 @@ AnimationClip:
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m_Curve:
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m_Curve:
|
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- serializedVersion: 3
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time: 0
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value: 0.8
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tangentMode: 136
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@ -1649,26 +1649,26 @@ AnimatorStateMachine:
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m_ChildStates:
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m_Position: {x: 340, y: 260, z: 0}
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m_Position: {x: 340, y: 260, z: 0}
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m_AnyStateTransitions:
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m_AnyStateTransitions:
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m_StateMachineBehaviours: []
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m_StateMachineBehaviours: []
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@ -1685,8 +1685,17 @@ AnimatorStateTransition:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Name:
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m_DstState: {fileID: -9197952397577950673}
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m_DstState: {fileID: -9197952397577950673}
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@ -2054,7 +2063,7 @@ AnimatorStateTransition:
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m_Name:
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m_Name:
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m_Conditions:
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m_Conditions:
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- m_ConditionMode: 1
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m_DstState: {fileID: -2657841246124178625}
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m_DstState: {fileID: -2657841246124178625}
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File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
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fileFormatVersion: 2
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NativeFormatImporter:
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externalObjects: {}
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externalObjects: {}
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mainObjectFileID: 9100000
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mainObjectFileID: 9100000
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@ -8,8 +8,20 @@ AnimatorStateTransition:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Name:
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m_ConditionEvent: Disabled
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m_EventTreshold: 0
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m_ConditionEvent: Pressed
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m_EventTreshold: 0
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m_ConditionEvent: Toggled
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m_DstState: {fileID: -6259034119004896615}
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m_DstState: {fileID: -6259034119004896615}
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@ -368,26 +380,26 @@ AnimatorStateMachine:
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m_ChildStates:
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: -6259034119004896615}
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@ -1120,36 +1132,42 @@ AnimatorController:
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m_Name: InventorySlotUi
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serializedVersion: 5
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m_Name: Base Layer
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@ -1171,6 +1189,9 @@ AnimatorStateTransition:
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m_PrefabAsset: {fileID: 0}
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m_Name:
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@ -907,26 +907,26 @@ AnimatorStateMachine:
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m_ChildStates:
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m_StateMachineBehaviours: []
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m_StateMachineBehaviours: []
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@ -968,8 +968,17 @@ AnimatorStateTransition:
|
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m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Name:
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m_ConditionEvent: Disabled
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m_DstState: {fileID: -6677785953113548519}
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m_DstState: {fileID: -6677785953113548519}
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@ -994,32 +1003,32 @@ AnimatorController:
|
|||||||
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|
m_Name: SectionTabUi
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||||||
serializedVersion: 5
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serializedVersion: 5
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m_AnimatorParameters:
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@ -1614,7 +1623,7 @@ AnimatorStateTransition:
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||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
customData:
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spriteCustomMetadata:
|
||||||
|
entries: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
BIN
Assets/_DDD/_ScriptAssets/So/GoogleSheetManager.asset
(Stored with Git LFS)
BIN
Assets/_DDD/_ScriptAssets/So/GoogleSheetManager.asset
(Stored with Git LFS)
Binary file not shown.
BIN
Assets/_DDD/_ScriptAssets/So/ManagerDefinitionSo.asset
(Stored with Git LFS)
BIN
Assets/_DDD/_ScriptAssets/So/ManagerDefinitionSo.asset
(Stored with Git LFS)
Binary file not shown.
@ -8,8 +8,10 @@ namespace DDD
|
|||||||
public class GameData : ScriptSingleton<GameData>
|
public class GameData : ScriptSingleton<GameData>
|
||||||
{
|
{
|
||||||
[SerializeField] private AssetReference _gameLocalizationData;
|
[SerializeField] private AssetReference _gameLocalizationData;
|
||||||
|
[SerializeField] private AssetReference _uiData;
|
||||||
|
|
||||||
public GameLocalizationData LocalizationData { get; private set; }
|
public GameLocalizationData LocalizationData { get; private set; }
|
||||||
|
public UiData UiData { get; private set; }
|
||||||
|
|
||||||
private bool _isLoaded;
|
private bool _isLoaded;
|
||||||
|
|
||||||
@ -21,10 +23,16 @@ public async Task LoadData()
|
|||||||
}
|
}
|
||||||
|
|
||||||
var gameLocalizationDataHandle = _gameLocalizationData.LoadAssetAsync<GameLocalizationData>();
|
var gameLocalizationDataHandle = _gameLocalizationData.LoadAssetAsync<GameLocalizationData>();
|
||||||
|
var popupUiDataHandle = _uiData.LoadAssetAsync<UiData>();
|
||||||
|
|
||||||
await gameLocalizationDataHandle.Task;
|
await gameLocalizationDataHandle.Task;
|
||||||
|
await popupUiDataHandle.Task;
|
||||||
|
|
||||||
LocalizationData = gameLocalizationDataHandle.Result;
|
LocalizationData = gameLocalizationDataHandle.Result;
|
||||||
|
UiData = popupUiDataHandle.Result;
|
||||||
|
|
||||||
Debug.Assert(LocalizationData != null, "GameLocalizationData is null");
|
Debug.Assert(LocalizationData != null, "GameLocalizationData is null");
|
||||||
|
Debug.Assert(UiData != null, "UiData is null");
|
||||||
|
|
||||||
_isLoaded = true;
|
_isLoaded = true;
|
||||||
}
|
}
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user