현재 씬과 동일한 씬타입에 있을 경우 로드하지 않음

This commit is contained in:
Jeonghyeon Ha 2025-07-30 19:24:23 +09:00
parent 0c603187c7
commit ad6c4f6280

View File

@ -37,6 +37,11 @@ public async Task Init()
foreach (SceneType sceneType in Enum.GetValues(typeof(SceneType)))
{
if (sceneType == SceneType.Entry) continue;
var currentScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
if (sceneType.ToString() == currentScene.name)
{
continue;
}
await PreloadSceneAsync(sceneType);
}