using 정리

This commit is contained in:
NTG 2025-08-24 20:48:20 +09:00
parent 4ca10808a9
commit acb4a8a170
15 changed files with 5 additions and 31 deletions

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@ -1,6 +1,5 @@
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.Localization.Components;
using UnityEngine.UI; using UnityEngine.UI;
namespace DDD namespace DDD

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@ -1,9 +1,4 @@
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.Localization.Components;
using UnityEngine.UI;
namespace DDD namespace DDD
{ {

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@ -1,6 +1,4 @@
using System.Threading.Tasks; using UnityEngine;
using Mono.Cecil;
using UnityEngine;
namespace DDD namespace DDD
{ {

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@ -1,5 +1,3 @@
using System.Threading.Tasks;
namespace DDD namespace DDD
{ {
public interface IInteractableUi public interface IInteractableUi

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@ -1,5 +1,4 @@
using System.Threading.Tasks; using UnityEngine;
using UnityEngine;
namespace DDD namespace DDD
{ {

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@ -1,7 +1,4 @@
using System;
using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
using UnityEngine.AddressableAssets;
namespace DDD namespace DDD
{ {

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@ -1,4 +1,3 @@
using System.Threading.Tasks;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.EventSystems; using UnityEngine.EventSystems;

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@ -18,7 +18,6 @@ public class RestaurantManagementViewModel : SimpleViewModel, IEventHandler<Toda
public Action OnInteractRequested; public Action OnInteractRequested;
public Action OnCloseRequested; public Action OnCloseRequested;
public Action<InventoryCategoryType> OnMenuCategorySelected; public Action<InventoryCategoryType> OnMenuCategorySelected;
public Action<ItemViewModel> OnSelectedItemChanged;
private RestaurantManagementData GetRestaurantManagementData() => RestaurantData.Instance.ManagementData; private RestaurantManagementData GetRestaurantManagementData() => RestaurantData.Instance.ManagementData;
private RestaurantManagementState GetRestaurantManagementState() => RestaurantState.Instance.ManagementState; private RestaurantManagementState GetRestaurantManagementState() => RestaurantState.Instance.ManagementState;

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@ -1,5 +1,4 @@
using System; using System;
using UnityEngine;
namespace DDD namespace DDD
{ {

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@ -1,6 +1,5 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;

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@ -1,5 +1,3 @@
using UnityEngine;
namespace DDD namespace DDD
{ {
public class TodayMenuInteractorStrategy : IItemSlotInteractorStrategy public class TodayMenuInteractorStrategy : IItemSlotInteractorStrategy

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@ -1,5 +1,4 @@
using System.Threading.Tasks; using UnityEngine;
using UnityEngine;
namespace DDD namespace DDD
{ {

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@ -1,5 +1,3 @@
using UnityEngine;
namespace DDD namespace DDD
{ {
public class TodayCookwareInteractorStrategy : IItemSlotInteractorStrategy public class TodayCookwareInteractorStrategy : IItemSlotInteractorStrategy

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@ -1,5 +1,4 @@
using System.Threading.Tasks; using UnityEngine;
using UnityEngine;
namespace DDD namespace DDD
{ {

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@ -1,6 +1,4 @@
using System.Threading.Tasks; using UnityEngine;
using Unity.VisualScripting.Antlr3.Runtime;
using UnityEngine;
namespace DDD namespace DDD
{ {